Review - Jumanji: Welcome To The Jungle
Mar. 24th, 2018 09:28 pmJumanji: Welcome to the Jungle
Genre: Action/Comedy
Grade: A
Catching up on DVDs this weekend, becuase there’s a big stack of movies we haven’t gotten around to seeing.
Jumanji: Welcome to the Jungle
Genre: Action/Comedy
Grade: A
Catching up on DVDs this weekend, becuase there’s a big stack of movies we haven’t gotten around to seeing.
(Originally posted on FB)
I recently found myself at a bit of a loose end, games wise. I’d been playing a lot of Star Wars: The Old Republic, levelling through six of the eight available class storylines, and wanting to take a short break from it. I was kind of itching for a sprawling Bioware/Bethesda style RPG, and debating doing another playthrough of Dragon Age or Fallout, when I came across “Dragon’s Dogma: Dark Arisen” unplayed in my steam library. I don’t remember when I bought it, but it was probably deeply discounted during one of their sales.
The game was originally released for consoles in 2013, and later ported to the PC. It seems to have a fairly enthusiastic following, as I found from looking about online. And I had too look online, becuase otherwise I’d have no idea what was going on with it.
After a few hours of play, I have to say I can’t recall the last time I played a game so aggressively uninterested in giving me information about itself. The basic mechanics of the game are reasonably straightforward, which is good since it just drops you right in without much fanfare. The prologue has you playing a character who isn’t your avatar, but doesn’t explain much. You eventually pick up NPC party members, but the game is pretty mum on how you should evaluate these characters to join your party, and none of them are real characters in any sense, they’re just automatons. (Literally, in game. They’re called “pawns”, and they’re presented as soulless minions who only exist to serve your need.)
The user interface makes it hard to find anything, and there’s no way to tell if an area or a foe are appropriate to your level, short of charging in and seeing if you get your butt handed back to you. Conversations with NPCs are stilted, between the frankly awful voice-acting and the fact that you never actually respond to anything said to you. They react to you as *if* you said something, but it’s not like there was dialogue to choose that shapes the responses. They just say something, and you hit enter, and they say something else.
A friend I trust tells me the story is ultimately worth it, but I’m afraid that it’s just not engaging me. I might give it another try later, but I think for now I’m going to set it aside.
Every so often, a book comes to my attention that perhaps wouldn’t have normally. I’ll read a review, or hear it recommended, and think “Hey, that sounds interesting”, and I’ll make a note to myself to pick it up if I see it, or sometimes i’ll just grab it off the Amazon Kindle store where it will sit, waiting for me to find a moment to crack it open.
I don’t, at this point, remember who recommended the book “Tiny Beautiful Things: Advice on Love and Life from Dear Sugar” by Cheryl Strayed. It’s been sitting in my Kindle Library for some time. But a couple of days ago I randomly opened it and began to read. Today I finished it.
I don’t recall the last book that so often made me laugh out loud, so often moved me to tears, so often stopped me dead in my tracks with a perfectly phrased insight or so often made me just stop, walk away from the book because I needed time to think and digest.and reflect on what I had just read.
I’ve read collections of advice columns before, from Dan Savage and Miss Manners and others. This is very likely the first collection of advice columns I will read again and again, because as much as I took from it, there’s more to take and find and connect with.
If you’re a human being who is currently in the process of living a life, I recommend this book.
Mirrored from Home of the Autographed Cat.